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NCOWS Match
(The 3rd Saturday each Month,
see Schedule)
Each match conducted in accordance with
National Congress of Old West Shootists
rules.
Smokeless powder loads shall not exceed the maximum
muzzle velocities of comparable black powder loads, e.g. 1500 fps for single
shot cartridge rifles; 1300 fps for lever action rifles; 1000 fps for
handguns. Minimum velocity for any main match firearm is 600fps or
published loading data.
Match Fee $12 per day Texas Peacemakers
Club Members, $15 per day for non-members.
How NCOWS Differs From SASS
The National
Congress of Old West Shootists (NCOWS) differs in philosophy with the Single
Action Shooting Society, yet shares many things in common – the love of the
shooting sports, the old west, and old west weapons of all types.
We truly
represent the period which we embrace. We recognize that this was a time when
a man's word was his bond. It is NCOWS philosophy that the honor system is
much preferable to micro-managing and over-legislation. When someone
professes the desire to join NCOWS, local clubs typically work with new
members, help them get their kit together and typically allow up to a year (at
the local level) to achieve Level One Authenticity. This refers to authentic
costuming as well as accoutrements and weapons.
So how does
NCOWS differ from SASS? NCOWS focuses on the authenticity of the period more
so than SASS. Many weapons that are allowable in SASS are not in NCOWS,
simply because they did not exist in the old west. On the other, hand, NCOWS
allows weapons that SASS does not because they existed in the old
west. For example, one may use pre-1898 double action revolvers in an NCOWS
match, because they did exist. A great example of this difference is the
Thunderer. A real Colt Thunderer double action revolver is allowed in NCOWS,
as it was released by Colt in 1877. But the single action version of the
firearm currently being marketed by Cimarron, Taylors & Co, EMF is not
allowed, even though the birds head grip did exist. It just did not exist on
a single action frame.
Another
difference is the target size and placement. Targets may be farther out,
smaller in size, different ranges, or all of the above in an NCOWS match. A
SASS match has a different set of criteria to which target size and placement
must be held.
So how much
ammunition do you need for an NCOWS match? Well, that depends on the category
being entered. Duelist, you will use about the same as the equivalent in a
SASS match. Working Cowboy, you carry one rifle, one revolver. You do not
shoot a shotgun at all, and you may or may not be required to reload your
revolver on the clock, depending on the scenario.
The Texas
Peacemakers invite you to browse the NCOWS Tally Book for further
information on costuming, weapon selections, and allowed calibers.
NCOWS
Safety Rules Summary
-
All participants must attend the mandatory
safety meeting before shooting the event.
-
Treat every firearm as if it were loaded.
-
Only cast lead bullets are allowed. No
jacketed or gas checked bullets are allowed. No squib or magnum velocity
loads. Shot is lead only and no larger than #7 ½. Only cartridges and
velocities approved in the Tally Book are allowed. Shooters will be held
responsible for damage caused to targets by too “hot” a load.
-
Eye and hearing protection is mandatory
downrange of the hitching rails
-
No loaded firearms allowed anywhere but on
the firing line between the loading and unloading areas.
-
No alcohol or illegal substance or any
substance that might impair your ability in any way is allowed.
-
No smoking downrange of the hitching rails.
-
Only shooters who are competent in the use of
firearms are allowed to participate.
-
Shooters are responsible for the safe
condition of their firearms and ammunition.
-
No quick draw, fanning, spinning or any other
unsafe handling of firearms is allowed.
-
No loaded firearms except at the loading
table or firing line.
-
Initially load rifles and revolvers at the
loading table only and only when the loading table is manned.
-
All long guns will have their actions open at
all times except when they are on the firing line or in their cases.
-
When carrying firearms to loading or
unloading tables, muzzles must be in the vertical position, pointed straight
up.
-
No cocked firearm with a live round under the
hammer may ever leave a shooter’s hand except for a malfunction. This also
means transfer from one hand to the other.
-
When loaded, revolvers are to always have the
hammer down on an empty chamber or between the chambers.
-
After firing, revolvers are to always have
the hammer down on a fired round or an empty chamber.
-
Everyone will load, stage, and unload his or
her own firearms, except for those needing assistance.
-
When loaded, all long guns are to always have
the hammer down on an empty chamber.
-
After firing, all long guns are restaged
empty with the action open.
-
Shotguns are always loaded on the clock.
-
Mule eared shotguns may be staged cocked,
open and empty.
-
Shotguns begin and end every stage empty with
magazine and chambers empty and the action open.
-
Shotguns are loaded on the clock. Shotgun
magazines may be loaded with up to the number of rounds required in the
stage description. Pistoleers using a muzzle loading shotgun will stage the
shotgun with the chambers loaded, but not capped. All empty shells must be
ejected before grounding or moving throughout the stage.
-
Shooter is to retrieve his or her own
firearms and go directly to the manned unloading table after he or she
completes the course of fire for each stage.
-
If the shooter is stopped by the Timer
Operator, the shooter gets a reshoot.
-
A prop failure that the shooter cannot shoot
where it was, is a reshoot.
-
Posses will have no fewer than 8 persons: I
Timer Operator, 1 shooter, I watching the loading table, 1 watching the
unloading table, 3 watching hits and picking up brass and 1 loading.
-
All participants hearing the command “cease
fire” or being made aware of other danger signals will immediately cease
firing and keep their firearms pointed downrange with the muzzle in a
downward position.
-
Individuals making a formal protest to the
Judge of questionable acts or violation of the rules by an individual shall
accompany such protest by a $10.00 protest fee. If the protest is upheld
the fee will be returned. If it is denied, the fee is forfeited to the
individual against whom the protest was made. The Judge’s decision is
final.
-
For scoring: a miss is a ten second penalty,
a procedure is a 20 second penalty, and a stage disqualification is 500
seconds as the time for that stage.
-
No fingers in the trigger
guards unless the shooter is preparing to fire at the command of the timer
operator or in the act of shooting. PENALTY for the first offense is a
stage disqualification, for the second offense is
disqualification from the match.
-
Revolvers are not cocked
until pointed safely downrange. PENALTY for the first offense is a stage
disqualification, for the second offense is
disqualification from the match.
-
No breaking of the 170 degree plane with any
firearm at any time during the course of fire between the loading and
unloading areas is allowed. PENALTY for the first offense is a stage
disqualification, for the second offense is disqualification from the
match.
-
Any accidental discharge that impacts within
6 feet of the shooter results in a match disqualification.
-
Any two stage disqualifications results in a
match disqualification.
-
Empty round(s) left in a long gun is a
procedure penalty for each infraction.
-
A dropped unloaded firearm ends the stage for
the shooter. A dropped loaded firearm will result in a match
disqualification. The dropped firearm will be retrieved and cleared by
the Posse Marshal or the Timer Operator.
-
A dropped round is any round that falls below
the waist of the shooter. This is a dead round. Shooter may not bend over
to retrieve a dropped round. Shooter retrieval of a dropped round is a
procedure penalty for each infraction. Shooter may acquire another
round from his person to replace the dropped round.
-
No running on the clock with a charged
firearm in hand.
-
Refusal to follow the Posse Marshal or
Judge’s directions regarding safety and or procedural rules will be grounds
for match disqualification. Remember to think safety first and
always.
NCOWS
Penalty
Summary
Scoring:
A miss is a 10 second penalty.
A procedure is a 20 second penalty.
A stage disqualification is 500 seconds
as the time for that stage.
Stage and Match Disqualifications:
1.
No fingers in
the trigger guards unless the shooter is preparing to fire at the command of
the timer operator or in the act of shooting. PENALTY for the first offense
is a stage disqualification, for the second offense is a match
disqualification.
2.
Revolvers are
not cocked until pointed safely downrange. PENALTY for the first offense is a
stage disqualification, for the second offense is a match
disqualification.
3.
No breaking
of the 170 degree plane with any firearm at any time during the course of fire
between the loading and unloading areas is allowed. PENALTY for the first
offense is a stage disqualification, for the second offense is a
match disqualification.
4.
Any
accidental discharge that impacts within 6 feet of the shooter results in a
match disqualification.
5.
Any two stage
disqualifications results in a match disqualification.
6.
A dropped
unloaded firearm ends the stage for the shooter. A dropped loaded firearm
will result in a match disqualification. The dropped firearm will be
retrieved and cleared by the Posse Marshal or the Timer Operator.
7.
Refusal to
follow the Posse Marshal or Judge’s directions regarding safety and or
procedural rules will be grounds for match disqualification. Remember
to think safety first and always.
Procedure Penalties:
1.
Empty round(s)
left in a long gun is a procedure penalty for each infraction.
2.
A dropped
round is any round that falls below the waist of the shooter. This is a dead
round. Shooter may not bend over to retrieve a dropped round. Shooter
retrieval of a dropped round is a procedure penalty for each
infraction. Shooter may acquire another round from his person to replace the
dropped round.
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